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Old Apr 24, 2009, 06:01 PM // 18:01   #1
Frost Gate Guardian
 
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Default Zaishen Challenge Quest suggestion

So we have these 3 different types of quests given to us on a daily basis and while I personally love the idea of getting rewards of using my now inactive characters to get stuff that is going to benefit me account wide I see couple of problems.

Let me make a point of the fact that I know all this is optional, but one the most wanted and waited features of the whole update, being equipment packs in bigger sizes than just 5 slots, are only available via doing the ZCQs.

The thing I have problem with already on the 2nd set of quests in that this is going to clutter my quest logs like no tomorrow (pun intended). Currently my IRL situation allows me to play daily so in theory, I am able to do the quests daily. Now problem is that there is just bit too much to cope with, with the limitation of 3 of each type of quest in your quest log in any given time, you have to do the quests quite swiftly in daily basis not to hit the 3 quests limit.

I consider this as a grind. I have 10 PvE characters, and I happen to play them all equally instead of having a "main" character. At least 3-4 of those 10 can go to any given place in whole of GW world, so to get maximum reward from the ZCQs I'd do 3-4 quests daily just to get some Zoins in order to get my equipment bags and the other cool stuff. This is also unfair to casual players who doesn't have time or willing to come in daily and do the ZCQs instead of advancing their characters through campaigns. And yes, I still know it's optional, but I rather have the new quests bit more functional and available to all players than they are in their current form.

So here's my suggestion:

Make them weekly, intead of daily basis.
This would give us bigger time frame to complete the quests, 21 days instead of the 3 days per quest without starting to abandon the quests. This also would be casual player friendly and not so grindy option to obtain the same reward. Talking of rewards, if you get 70 Zoins for doing the mission quest in HM in daily basis per character, make the reward from quest 70x7=490 Zoins per week per character, works out the same.

I have a guild mate who pretty much works the maximum amount of hours you legally can in his country and can only come and play at weekends. So he is casual player in terms of his time spent in game. In terms on loving the game and wanting to do everything possible and get the maximum enjoyment out of it, he's bit of a hardcore. While he can only log in on 2 days out of 7, this already puts him in disadvantage in terms of Zoins.

If the new quests would appear on weekly basis, he at least would have the option to obtain same amount of Zoins per week than hardcore (daily) players. Yes, the quests are still optional, but if they would be weekly, he could deside does he want to spend his weekend on doing ZCQs or other stuff, while quests are on daily basis 5 days out of 7 he doesnt have this option.

Going by the Guild War's original idea everyone should have equal opportunity to obtain everything the game no matter are you casual or hardcore player. The ZCQ in this current state are unbalanced and do bring the element of advantages to only hardcore players. For example there are probabaly already players who have obtained some of the more wanted stuff you can get with Zoins and therefore they can now control the market on those items and the prices for them. Yep, it's still all optional, but I think it's unfair regadless.

As I mentioned above, I am in situation of being able to log in and play daily, but in my point of view I find this very daunting task. I much rather would take my time of doing the things over a week and still get substantial reward instead of grind like mad same thing 3-4 times a day to get some Zoins. I can't stress enough the point that it still is optional, but don't we all want the nice new stuff?

In terms of the PvP quest you can still do it as many times as you like while the quests are character based, so you can just delete and recreate PvP characters and do the week's quest infinite times accumulating Zoins. Yes at the moment Zoins are bugged and you cannot put them in your storage, but this is a bug and I'm sure it will be fixed soon.

At this moment, this suggestion wouldn't work, specially for the PvP community due to the bug, but at a later date if implemented this would be better system for the ZCQs to consider the whole community.

Opinions, /signeds, suggestions all welcome.

Thanks for reading.

EDIT:
To Guru mods: I was looking through pages and didn't find any suggestions yet conserning the ZCQs themselves, if I need new glasses and didn't see the existing one, please merge or what ever you see fit.

Last edited by BlackAngel; Apr 24, 2009 at 06:03 PM // 18:03..
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Old Apr 24, 2009, 06:04 PM // 18:04   #2
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Just make the qeusts Account Wide, so you can make one type of qeusts one day for your whole account. Due to that, increase rewards by like 10-20 %. And that's all.
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Old Apr 24, 2009, 06:29 PM // 18:29   #3
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I agree with your idea 100%. I think it is unfair on those who are casual players, who cannot come on all the time, as other players will be able to get more Zaishen Coins than them, so overall, about making it weekly, I feel it is a great idea. A point I'd like to make is that, about it being account wide, I see that it is totally unfair as players can just reroll a character over & over again to earn lots of Zaishen Coins, so Anet obviously haven't taken into consideration the fact that some people play PvE only and don't have a single Pvp character, therefore cannot do this and for this reason feel account-wide based ZCQs would be better, if they increased the rewards aswell though.

Lots of Cookies & Purple Bunnies (No, your not having my money! Wait..What money? I have no money!? ) , from your favorite little Yak,

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Old Apr 24, 2009, 06:35 PM // 18:35   #4
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Quote:
Originally Posted by ele pl View Post
Just make the qeusts Account Wide, so you can make one type of qeusts one day for your whole account. Due to that, increase rewards by like 10-20 %. And that's all.
Not a bad idea, but the casual players still would miss the quests 5 times out of 7 if they only can play at weekends. The point of making them weekly is, it allows even someone with very busy weekly schedule to pick up the quests and do them as they will.

On their current form you have to at least log in daily even to get the quests in your log, let alone to do them with the 3 quests per category limit. While this would be good for GW in terms of people coming on and playing, unfortunately it is not possible for all the people to log in/play daily.

To clarify, my original post's point is not to go on to the rewards, that is dicussed in couple of other threads in these forums, this thread is about the mechanics of the quests.
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Old Apr 24, 2009, 06:45 PM // 18:45   #5
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They arnt gamebreaking items so the people that dont have the time to grind are shi shi out of luck. if they arnt on enough to grind, then they arnt on enough to have a full inventory, or have a distaste for how they look - all in my opinion heh. it will take anyone a few months to get anyhting of use so what does it matter? are you going to play everyday 7-10 characters the same quests 7-10times just to get a bag that lets you hold more items for 1 character?

all i see this doing is getting more players on daily so that the devs can go to the big bosses and say "we made our quote, give us our paychecks!" when most of these players are ONLY getting on for the daily grind then hop back off cuz the rest of the game hasnt changed.

i could be wrong (most likely) but it pains me to see more and more grind, i havnt played in months becuz of this.

Last edited by majikmajikmajik; Apr 24, 2009 at 06:51 PM // 18:51..
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Old Apr 24, 2009, 07:10 PM // 19:10   #6
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Quote:
Originally Posted by majikmajikmajik View Post
They arnt gamebreaking items so the people that dont have the time to grind are shi shi out of luck. if they arnt on enough to grind, then they arnt on enough to have a full inventory, or have a distaste for how they look - all in my opinion heh. it will take anyone a few months to get anyhting of use so what does it matter? are you going to play everyday 7-10 characters the same quests 7-10times just to get a bag that lets you hold more items for 1 character?
I underlined the word optional couple of times in my post. And it still is optional, but I do disagree of you saying that the casual players don't have need for the equipment packs. The mate of mine I was telling about in my OP does have full inventories, he likes many weapon skins and likes to collect them. Not every good looking weapon costs 100k+ectos and therefore are affordeable for the casuals. Casual players also might have 2-3 sets of armor bought over time for different purposes. Also it is not just about the equipment packs, you can get party/sweet/drunkard points with your Zoins, something casuals might go for along doing other things.

Quote:
Originally Posted by majikmajikmajik View Post
all i see this doing is getting more players on daily so that the devs can go to the big bosses and say "we made our quote, give us our paychecks!" when most of these players are ONLY getting on for the daily grind then hop back off cuz the rest of the game hasnt changed.

i could be wrong (most likely) but it pains me to see more and more grind, i havnt played in months becuz of this.
I agree you on the paycheck aspect, makes GW to look good and active, but if people know they don't even have a chance to do the quests they will start not to bother even to hop in and check them.

Making ZCQs weekly basis would also reduce the grind, you still only could do the PvE quests limited times per week (=amount of characters on your account that can access the mission/area the quest requires you to go) as it works now, while the PvP quest would remain accessible infinite times per week due to creating new PvP characters.
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Old Apr 24, 2009, 07:36 PM // 19:36   #7
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Quote:
Originally Posted by BlackAngel View Post
Making ZCQs weekly basis would also reduce the grind, you still only could do the PvE quests limited times per week (=amount of characters on your account that can access the mission/area the quest requires you to go) as it works now, while the PvP quest would remain accessible infinite times per week due to creating new PvP characters.
yeah it would reduce the grind, but it only prolongs the reward.
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Old Apr 24, 2009, 07:46 PM // 19:46   #8
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I would much rather have something new to do every day than every week.

/notsigned
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Old Apr 24, 2009, 08:21 PM // 20:21   #9
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Quote:
Originally Posted by Shayne Hawke View Post
I would much rather have something new to do every day than every week.

/notsigned
Well you can go and do what ever you want to do every single day . Let's face it: It's not new things to do, just same old with more rewards. Rewards which the casual player necessarily doesn't even have access to with the current system.
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Old Apr 24, 2009, 08:30 PM // 20:30   #10
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There have always been rewards that casual players can't get to. Casual players have full HoMs and GWAMM? If all you could do was grind to get the new packs, I guess it would be bad for casual players, but there are other things you can do with your zoins.
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Old Apr 24, 2009, 09:58 PM // 21:58   #11
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Quote:
Originally Posted by ele pl View Post
Just make the qeusts Account Wide, so you can make one type of qeusts one day for your whole account. Due to that, increase rewards by like 10-20 %. And that's all.
THIS. Support those of us who're interested in most of the quests but don't want to spend all that much time on them, while still making it reasonable that we might eventually get equipment pack.
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Old Apr 26, 2009, 01:01 AM // 01:01   #12
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I totally agree with the OP's idea, I myself feel that it is not balanced for the casual players. The "Hardcore" players like myself who can log in/play everyday is only an option because we choose to work and play IRL.

Therefore we can be classed as "Hardcore players" but there are just as many "Hardcore players" to GW who choose to work 5 from 7 days a week and only log on at weekends and spend all their free/play time to GW and the GW community and Arena Net/NCSoft. But they love this game no more and no less than those who play every day because our circumstances may allow that to be possible.

So IMO and the obvious OP opinon is that in order to bring these quest ideas into balance for all and fairness for all, it has to be made a weekly quest option so those who can only log in at weekends will still have the chance to collect the quests in thier log to do right away or over a 3 week period.

After all it makes me laugh that with NCSoft's logic this update brings in game content and IRL money content but how can "Hardcore Players" 24/7 players earn money working IRL and still be in GW playing at the same time?

They make no sense. They want us to have money to buy their new stuff, also they want us to grind more than a lifetime to aquire the things they have given us the ability to obtain in this update. Well news flash: It's not possible for humans to make IRL money so we can buy storage tabs and makeover kits and name changes and and and etc etc etc if at the same time we are playing GW 24/7.

So do they want us to play GW 24/7 and buy nothing or work to earn IRL money and buy thier stuff and still play GW in our free time?

Im guessing they want us to aquire the things they have spent months coding?

IMO in order to do both, working = 5 out of 7 days a week and 2 days for GW.

So we work for 5 days to get IRL money. We don't then need to come to GW and work for things here too. It is a game after all its supposed to be for fun. A release from the IRL troubles we all may experience.

Also we don't need to miss 5 days of quests because its daily. When weekly we could all have the same chance to do those quests and enjoy the rewards equally.

So those of us who pay them for stuff like storage etc should not be discriminated against because we work 5 days IRL and play 2 in GW. So weekly ZCQ is the best option for players/community/Anet/NCSoft alike IMO.
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Old Apr 26, 2009, 10:40 AM // 10:40   #13
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idea:
  1. Get mission quest every day.
  2. Get the book's
  3. Do hard ones on the day it's given. (easier to get a party then)
  4. Save them till you have al lot
  5. Do mission's when you please.
  6. While doing the mission's you farm:
    Title. Standard reward. Ziashen quest. Book entry.
  7. Once all mission's are done repeat for NM (or HM)
  8. Get legendary guardian title.
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Old Apr 26, 2009, 11:25 AM // 11:25   #14
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Quote:
Originally Posted by Shayne Hawke View Post
I would much rather have something new to do every day than every week.
Stop right there!

How can you classify redoing old content for an extra reward as something new? /facepalm
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Old Apr 26, 2009, 02:06 PM // 14:06   #15
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Quote:
Originally Posted by ele pl View Post
Just make the qeusts Account Wide, so you can make one type of qeusts one day for your whole account. Due to that, increase rewards by like 10-20 %. And that's all.

Again a meager 20% increase in rewards would insure that no one would obtain a bag at any time before a few years went by. Do the math.

7500 copper coins. netting 140 coins a day for mission/bounty +20% = 168 piddly coins a day. = 44 days to get one 20 slot bag on one character. This is with missing no missions/bounties per day for 44 days straight.

You'd need to increase the coins generated by 400% to be reasonable. That would be 560 coins a day and would still take 2 weeks of not missing a mission/bounty in HM to gain a single 20 slot bag.


It would be better for Anet to allow the buying of coins with faction at the current scale they have set.

5000 faction = 1 gold coin.
500 faction = 1 silver coin.
50 faction = 1 copper coin.
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Old Apr 26, 2009, 02:43 PM // 14:43   #16
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Quote:
Originally Posted by Imaginos View Post
5000 faction = 1 gold coin.
500 faction = 1 silver coin.
10 faction = 1 copper coin.
Fixed.

123456
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